

Lets get into the actual gameplay side of things. Playing through this game really showed me how powerful a tool video games can be for teaching about the realities of conflict and made me wish Six Days In Fallujah had seen the light of day. I genuinely found myself feeling very strong emotions about the choices I made, and walked away from decisions wondering if I made the right choice. You will find yourself torn between completing the mission objective and whether you can ignore things as acceptable losses. You see your squadmates starting to snap at each other more easily, you will see them hesitant to follow orders, and generally watch them struggle with the morality of actions soldiers could be forced to face any day. The game takes the typical shooter and adds a level of depth and maturity to its characters. These are the kind of choices that cause soldiers to come home with Post Traumatic Stress Disorder, and you will certainly see your squad start to develop symptoms to suggest they are going through it. While most games coming out now that give you moral choices are very binary (see Mass Effects Renegade/ Paragon options), Spec Ops presents you with choices that are less black and white (or blue and red), instead putting you in situations where you are simply limiting the damage caused by your actions and living with the consequences of what you choose. The games moral choices are handled very well. The campaigns length allows you to easily go through the story again and make new choices, seeing how they play out. Also, at several points the game gives you moral choices whih you have to decide between. Once you get to the end of the game, you will want to go right back to the start and play the campaign again to see it in a completely new light. Firstly, the story is not only very strong but also has a fantastic twist. While this could be seen as a negative, there are several reasons I am glad they stuck with this length. The games main campaign is fairly short, taking me about six hours to complete the first time.

After hearing a distress call from a decorated officer named Colonel Konrad who was thought to be dead, you are sent to find him and evacuate any survivors you find in the city. It centres around a small group of soldiers sent into a near future Dubai that has been all but destroyed by catastrophic sand storms. Spec Ops: The Line is a third person shooter developed by Yager Development and published by 2K Games. You know what though, I loved every minute of it. Never has a video game made me feel so uncomfortable, sad, angry and physically sick while playing it as this one. Rating: 4 I know some of you don't like reading a lot of text to find out what someone thought of a game so I'm going to start this review with a super short summary of what I thought of this game.
